In today’s design landscape, it is increasingly common for college students to develop and launch their own products by integrating innovative technologies, problem-solving strategies, and business planning. This course introduces students to the creative and technical process of designing toys for children, with an emphasis on design thinking and hands-on experimentation.

Students will explore a range of contemporary technologies used to bring toy concepts to life, including embedded and interactive systems. Toy design provides a flexible and engaging learning platform, enabling students to incorporate diverse technological approaches while addressing user needs and safety considerations.

The course examines the challenges of translating initial concepts into finished products through the use of 3D modeling software and digital prototyping tools. Students will gain practical experience using computers integrated with AI-based technologies, as well as 3D printers and laser cutters, to fabricate functional prototypes.

By the end of the course, students will be able to transform innovative ideas into tangible products and will gain an introductory understanding of entrepreneurship. The course also introduces basic manufacturing considerations and professional presentation skills, including pitching design concepts to potential stakeholders.

Students will explore a range of prototyping technologies, including laser cutters, 3D printers, and 3D computer modeling, through a design thinking process aligned with the Maker House facilities (the Mill, the 8 Space or Industrial Design Studio, and the SOA Computer Lab). Through this process, students will be exposed to diverse technologies and ideation strategies that support entrepreneurship and the manufacturing of real products for everyday use.

 

This course is taught by:

Professor Sang-Gyeun Ahn, Industrial Design, UW School of Art + Art History + Design 

 

5 credits of Arts and Humanities